“Thief is a retelling of the original trilogy as a series of modern immersive stealth games set in a richly detailed, and persistent world.
You play as Garrett, a talented thief earning a living by taking on jobs to acquire rare and precious items. And you must use every tool at your disposal to remain invisible — from your observation and listening skills, to the environment and the tools you employ. But above all is the knowledge you uncover which opens up new possibilities for your creativity.
The City is itself a vibrant and living world, blending elements of medieval and gothic fantasy, steampunk, and the supernatural. It is an enigmatic place, with a long history and many secrets to tell — and one that’s uninterested in Garrett’s existence…”This is the backdrop to the game I always wanted the next Thief to be. A game with a deeply textured world where you are forced to work off of limited information, and where player creativity is paramount. One that tells its story primarily through sound, and silence. And gameplay that has a unprecedented level of interactive detail.
And of course, all of this shaped by conversations I had with fans about their experiences and what makes for a truly great Thief game.




















