In 2013 I designed the second version of Team Liquid’s Progaming Database (TLPD). This new version greatly expanded the amount of data and anlaysis capabilities it offered, improving its usability and giving users the ability to find more interesting patterns within the competitive scene. And it was designed to support new and emerging titles much more easily (like Dota).
Unfortunately, while a lot of great work was done the project never released. So here's a bit of what the new experience would have been like.







