A collection of pieces within the design system named Project Chaos. From the scoping and scaling logic, to design tokens, to structural and specific components.
Team Liquid Design System

Designing Modular Systems to Enable a Sustainable Future

Note:

A more detailed presentation deck is also available to view.

Overview

Project Chaos is Team Liquid’s first design system, built to enable a more maintainable and sustainable future for community experiences at Team Liquid.

I led the vision and execution of this project, from its design to development and growth through use in 2 major projects.

Impact

  • Design to Development times reduced by up to 400%.
  • System usability increased by ~2.5x.
  • Projects nearly 100% WCAG AA compliant (a 35% increase).
  • Bundle sizes reduced by almost half.

The Problem

In the early 2010s esports grew enormously, putting a lot of pressure on Team Liquid’s ability to keep up with building and maintaining products. Challenges included poor product usability, limited resources increasing decision-making risks, a messy and fragile codebase, and wasted efforts with new projects.

Goals

  • Reduce design to development time
  • Create a strong, accessible baseline for the user experience
  • Build a flexible system that enables different creative approaches
  • Optimize components and ideas aggressively towards performance
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