Backtrace

Building a (mini) Puzzle Platformer

Backtrace is a 3D puzzle platformer made for the 2025 GMTK Game Jam. The theme for the jam was "Loop", and our team collaborated to create this experience for the 4 days of the jam.

My responsibilities were building and setting up the UI in Unity, as well as guiding the game design and UX (story/setting, feedback systems, mechanics, and more).

Note:

See the presentation deck for more details on the goals, challenges, and process.

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