“Stories say that long ago, the bringer of darkness came to our world, laying waste to it. And after many years of conflict was finally defeated; to be forgotten to time.
But that is not the way of things. Evil always has a way of being found. And darkness does not exist alone…”
The First Evil: Cataclysm is a game concept for a 3rd person, story-driven fantasy RPG, set in an open world where the weapons you choose drive combat expression.
The idea for this project came from one of the bi-monthly challenges for the UI Peeps community. And I thought this brief (below) would be an excellent opportunity to focus in on the different problems/challenges of building an inventory experience for an RPG.













