The First Evil: Cataclysm

Crafting an RPG Inventory Experience

Note:

See the presentation deck for more details on the goals, challenges, and process.

“Stories say that long ago, the bringer of darkness came to our world, laying waste to it. And after many years of conflict was finally defeated; to be forgotten to time.

But that is not the way of things. Evil always has a way of being found. And darkness does not exist alone…”


The First Evil: Cataclysm is a game concept for a 3rd person, story-driven fantasy RPG, set in an open world where the weapons you choose drive combat expression.

The idea for this project came from one of the bi-monthly challenges for the UI Peeps community. And I thought this brief (below) would be an excellent opportunity to focus in on the different problems/challenges of building an inventory experience for an RPG.

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