A showcase of the Quest page in the CMS, showing the mission form, objective staging dialog, and loading dock component.
Liquid+ Quest Management

Helping Staff Manage Complexity to Create a Better Fan Experience

Note:

A more detailed presentation deck is also available to view.

Overview

Liquid+ is a fan engagement service that builds meaningful connections to fans by delivering unique and exciting content in the form of Quests, Experiences, and other items.

I led the design of the management experience of Quests, helping the content team build and manage Quests for the service easily.

Projected Impact

  • Task completion times decrease by ~10–20%.
  • Customer effort reduced by up to 70%.
  • Errors drop by ~80–90% when adding Broadcasts.

The Problem

Quests are the primary driver of engagement on Liquid+. But in order to sustain engagement long-term they had to be able to deliver many different kinds of experiences.

This requirement created a very complex feature that would be difficult to manage, so a solution was needed to simplify the creation and management experience of Quests, helping staff focus on the most important part of their jobs, crafting great experiences for fans.

Goals

  • Simplify the complexity of Quests to deliver an easy to use experience.
  • Speed up the user journey with tasks that repeated (objectives).
  • Deliver a friendly experience that helped staff learn how to be successful.
  • Formalize interactions that behaved similarly so they could be used across the CMS.
Back to Top